Rust
“Soleil couchant sur rust – Games RUST” by willanbarron is licensed under CC BY-NC-SA 2.0
Summary
- Rust is not a forgiving game one mistake to you could be caught out and killed. The players in rust are not that forgiving and like to kill on sight and if you going a wipe late they will kill all the time.
Game Play Analysis
The Basics | NOTES |
Name of the game | Rust |
The platform | PC |
Time played (should be at least 30 minutes) | 37(hours) |
If you could work on this game (change it), what would you change and why? | I would try to make it more starter friendly |
Players | NOTES |
How many players are supported? | The player amount depends on the server |
Does it need to be an exact number? | No but I think that a player amount of at least of 100 is good |
How does this affect play? | It is mostly a free for all your teammates that you make can betray you so find so trust worthy people |
Objectives/Goals | NOTES |
What are the players trying to do? | They are trying to be the best and biggest clan or solo on the server and most people don’t like when someone builds next to them |
Rules/Mechanics | Rust is more of a Progression of play game |
Controls | NOTES |
What controls are used? | Movement WASD Left Click Use Equipped Item (ALT) Right Click Jump Space Crouch Hold Control Head Look Alt + move mouse Inventory Tab or i Open crafting tab Q Hotbar Items Numbers 1-6 Rapid Hotbar Item Switch Scroll Wheel Interact E on object Rotate Building Piece R while placing Open Interaction Menu Wheel Hold E on object, Left Click to select Change Building Plan Structure Hold Right Click, Left Click to select Cancel Menu Wheel Selection Release held button (E or Right Click) Lobby Menu ` Chat T or Enter Voice-Chat Hold V Reloading R Turn Music On/Off Page Up Open Map Screen Hold G Edit Map Right Click while holding G Enable the Console F1 |
Was there a clear introductory tutorial? | No but people have made YouTube videos that helps a lot |
Were they easy to understand or did you find yourself spamming the controls? | I just looked at the controls for about 5 mins |
Resources & Resource Management | NOTES |
What kinds of resources do players control? | You control a person (in first person) |
How are they maintained during play? | You can get weapons and tool and even build once you get what you need |
What is their role? | Objects you get while playing will help you out for the rest of the time you have it but if someone kills you and takes it then you might be in big trouble |
Game State | NOTES |
How much information in the game state is visible to the player? | Rust is a fog of war you can only see what your player can see but their is a map of the island you are on |
Sequencing | NOTES |
In what order do players take their actions? | might get a base down the try to kill other for go to monuments to get loot |
How does play flow from one action to another? | Rust is a real time game players will whatever they can to kill you |
Player Interaction | Direct conflict and Information sharing |
Theme & Narrative | NOTES |
Does it have an actual story structure? | NO |
Is it based on a historical event (or similar)? | NO |
Does the theme or narrative help you know how to play? | NO |
Does it have emotional impacts? | YES |
Also, look for en media res (does it start in the middle of the game)? | Depends on the server you join |
The Elements in Motion | NOTES |
How do the different elements interact? | Another player can kill you |
What is the gameplay like? | Fast and yet still slow at times it can be overwhelming |
Is it effective? | YES |
Are there any points where the design choices break down? | NO |
Design Critique | NOTES |
Why did the designer make these particular choices? | They were not many games like this out there is like |
Why this set of resources? | It is like day z |
What if they made different decisions? | It would not feel the same if it was changed that mush |
Does the design break down at any point? | no |
Graphics & Sound | NOTES |
Does the game art pair well with the mechanics? | Yes |
Did you find any bugs or glitches? | Not while playing |
What about sound? | NO |
Can you spot any technical shortcuts? | The game is not optimized that well |
Various Stages of the Game | NOTES |
What challenges do you face, and how do you overcome them? | Learning the recoil patterns of the guns |
Is the game fair? | Yes but there are some hackers |
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience? | Yes each time you play it is different |
What is the intended audience? | Anyone who likes shooters but survival at the same time |
What is the core, the one thing you do over and over, and is it fun? | The core of the game is to survive and I find it fun |